Cs Go Miten Saa Fps Näkyviin?

Cs Go Miten Saa Fps Näkyviin
CS:GO FPS Commands – Once in the console, type in the command ” cl_showfps 1 ” without the quotes to make CS:GO show fps. With that entered, the game will start displaying your framerate. In case you don’t want to see it anymore, the command to remove it is “cl_showfps 0”. Remember, “1” toggles the FPS meter on and “0” toggles it off. You could also make a custom config file that assigns the press of a button on your keyboard to show the FPS. The best thing about the inbuilt FPS meter is that it’s quick to access doesn’t affect performance whatsoever. However, due to its lightweight nature, it’s a bit lacking with regards to customization. Some players may find the FPS meter that comes as part of CS:GO to be too small or hard to read. In such a case, robust after-market applications are the only option. They allow you to customize every aspect of the FPS meter. Size, color, font, thickness, etc. can all be adjusted to suit your personal aesthetic tastes.
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What is the ideal FPS for CS:GO?

For our purposes, we aim for a very smooth 60+ FPS with the graphical settings turned to High. If you’re willing to lower any graphical settings, or you’re happy with framerates lower than 60 FPS, you can get by with an even lower-tier PC.
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Why is my FPS suddenly low CS:GO?

You’ll need to check your video card drivers first. The most popular cause of FPS drops is the video card manufacturer releasing new drivers for your card and it ruining your game experience due to a bug or bad optimization.
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Is 30 fps better for eyes?

Visual stimuli are measured in frames per second. In other words, when you’re looking around, your eyes are viewing visual cues that move at a certain rate, and that rate is called frames per second. How many frames per second do you think you can see? Some experts will tell you that the human eye can see between 30 and 60 frames per second.
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Is 15 fps good enough?

Frame Rate Guide for Video Surveillance Choosing the right frame rate for your application is important but understanding when you should use 10 or 15 or 20 or 30 or even 60 frames per second can be unclear. Cs Go Miten Saa Fps Näkyviin In this guide, we explain:

  • What speed do people move and how does that compare to frame rates?
  • Walking: What risks do you have capturing a person walking at 1, 10 and 30FPS?
  • Running: What do you have capturing a person running at 1, 10 and 30FPS?
  • Head Turning: How many more clear head shots do you get of a person at 1, 10 and 30FPS?
  • Playing Cards: What do you miss capturing cards being dealt at 1, 10 and 30FPS?
  • Shutter speed vs Frame Rate: How are these two related?
  • Bandwidth vs Frame Rate: How much does bandwidth rise with increases in frame rate?
  • Average Frame Rates used: What is the industry average?

As a precursor, you need to know the speed of objects, most typically people. Speed of People The faster an object moves, the more likely you are to miss an action. You know the ‘speed’ with the frame rate (1 frame per second, 10 frames per second, 30, etc.), but how many frames do you need for reliable capture?

  • A person walking at a leisurely pace covers ~4 feet per second, walking accross this 20′ wide FoV in ~5 seconds:
  • For a person running, our subject goes through the 20′ FOV in ~1.5 seconds, meaning he covers ~16′ in just one second:

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  • For example, if you only have 1 frame per second, a person can easily move 4 to 16 feet in that time frame.
  • We need to keep this in mind when evaluating frame rate selection.
  • Walking Examples As our subject walks through the FOV, we view how far he moves from one frame to the next.

In the 30 FPS stream, he does not complete a full stride, moving only a few inches between frames. In the 10 FPS stream, he has moved a few more inches, but still is captured in the same stride. However, in the 1 FPS example, he has progressed ~4′ between frames, which falls in line with our measured walking speed of ~4′ per second. Running Examples With our subject sprinting through the FOV, the 30 FPS stream still catches him mid-stride: While in the 10 FPS stream, he has traveled ~2-3′ between frames. However, in the 1 FPS example, the subject clears nearly the entire field of view between frames, with only part of his body visible as he enters on the left and his back foot visible as he exits. In the 1 FPS example, only one frame of the subject is captured, with him clearing the rest of the FOV between frames, with only his back foot visible in the second frame. Capturing Faces Trying to get a clear face shot can be difficult when people move because they naturally shift their head frequently. In this demonstration, we had the subject shake their head back and forth walking down a hallway to show the impact of different frame rates.

Take a look: Notice, at 1 FPS, only 1-2 clear head shots are captured, but at 10 FPS, you get many more. Finally, at 30 FPS, you may get one or two more, but it is not much of an improvement. Playing Cards In this test, our subject dealt a series of playing cards from ace to five with the camera set to default shutter speed (1/30).

In the 30 and 10 FPS examples, we can see each card as it is removed from the top of the deck and placed on the table. However, in the 1 FPS example, we see only the cards appearing on the table, not the motions of the dealer, as frame rate is too low. Cs Go Miten Saa Fps Näkyviin 1/4000s shutter speed completely eliminated all traces of motion blur.1/1000 and 1/2000 second shutter speeds significantly reduces blur, but it was still noticeable around the dealer’s fingers and edges of the cards when looking at the recordings frame-by-frame.

  • If you have blurring, you have a shutter speed configuration problem, not a frame rate one.
  • Slow Shutter and Frame Rate On the other side, sometimes users want or camera manufacturers default their maximum shutter to a rate slower than the frame rate (e.g., a 1/4s shutter for a 1/30s camera).
  • Not only does this cause, but you also lose frames.
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The frame rate per second can never be higher than the number of exposures per second. If you have a 1/4s shutter, the shutter / exposure only opens and closes 4 times per second (i.e., 1/4s + 1/4s + 1/4s + 1/4s = 1s). Since this only happens 4 times, you can only have 4 frames in that second.

Some manufacturers fake frames with slow shutter, simply copying the same frame over and over again. For example, if you have 1/15s shutter, you can only have 15 exposures and, therefore, 15 frames. To make it seem like you have 30 frames, each frame can be sent twice in a row. Bandwidth vs Frame Rate Frame rate impacts bandwidth, but for modern codecs, like H.264 and H.265, it is less than linear.

So if you increase the frame rate by 10x (e.g. from 1 to 10 FPS), the increase in bandwidth is likely to be far less, often only 2-3 times more bandwidth. This is something we see mistaken regularly in the industry. The reason for this is inter-frame compression, which reduces bandwidth needs for parts of scenes that remain the same across frames (for more on inter and intra frame compression, ).

  • 1 FPS was 0.179 Mb/s
  • 10 FPS, with 10x more frames, consumed 4x more bandwidth than 1 FPS (0.693 Mb/s)
  • 30 FPS, with 3x more frames, consumed double the bandwidth of 10FPS and, with 30x the frames, 7x the bandwidth of 1FPS (1.299 Mb/s)
  1. These measurements were done with 1 I frame per second, the most common setting in professional video surveillance (for more on this, see: ).
  2. For more on this, see our reports and,
  3. Average Frame Rates Used
  4. is ~15 FPS, reflecting that this level provides enough frames to capture most actions granularly while minimizing storage costs.

Cs Go Miten Saa Fps Näkyviin As shown in the previous section, going from 10FPS or 15 FPS to 30FPS can notably increase storage costs but only marginally improve details captured. This average has increased from 10 – 15 FPS over the past years with many citing improvements in compression and more affordable storage.
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Is 150 FPS good for CS:GO?

If you have a high refresh rate monitor and a powerful graphics card, aim for 120 fps or above. The difference is huge between 75 and 144 hertz. You can really see the difference. well solid 144 is enough for very high level and 240 if only u can take its advantage(pro players).
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Why is my FPS locked to 120?

Framerate in menus is limited to 120 frames per second even when the limit is set to higher framerate or no limit in the settings. Framerate will match your selected settings when in-game. We are aware of matchmaking issues when playing in Splitscreen mode. Restarting your game should resolve the issue.
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Is 60 ping good for CSGO?

So, what is considered good ping? – Ping is measured in milliseconds (and abbreviated to ‘ms’), so the lower the number, the better the ping. However, some games do not require as high ping as others – i.e Hearthstone is a slow-paced card game which does not need impressive ping to function, whereas FPS games like Overwatch and Valorant require good ping to ensure it is playable.

The best levels to sit at are between 15 and 45ms, but anything up till 100ms is still acceptable. Anything above 100ms can start to make the game unplayable, and can be very detrimental in a fast-paced game. Sometimes, if the ping is too high, games can reject your connection and throw you out of the match.

The difference between good and bad ping is very noticeable, and can really affect your gameplay if it is not consistent.
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Can RAM increase FPS in CSGO?

Yes, but more importantly more ram equals less stutter. CSGO is more CPU heavy than GPU, more ram let’s the CPU flex its muscles. How much FPS on CS:GO is needed to play a normal solid game?
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How do I enable 240 Hz in CSGO?

Launch Options – To set launch options, just go into your steam library and right-click on Counter-Strike: Global Offensive -> properties -> set launch options. The new window will pop up and you can enter your launch options there.

  1. For a 144 Hz monitor, copy/paste the following options:
  2. -freq 144 -console -novid -tickrate 128
  3. If you use a 60 Hz, 75 Hz or 240 Hz monitor, just replace 144 with your refresh rate.

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Does CPU affect CSGO FPS?

Definitely. Simply said, if the graphics card you are using isn’t fast enough to produce as many frames as your CPU, then upgrading your CPU will not make a positive change to your FPS.
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Can eyes see 240 FPS?

The Number of Frames That Human Eyes Can See Per Second Our eyes aren’t moving at a specific speed, but the way visual stimuli are measured is in, The visual cues in the world around us move at a particular rate, and our eyes can take in this information at a specific pace of perception.

  • Most experts have a tough time agreeing on an exact number, but the conclusion is that most humans can see at a rate of 30 to 60 frames per second.
  • There are two schools of thought on visual perception.
  • One is absolute that the human eye cannot process visual data any faster than 60 frames per second.

The other school of thought is that it may be possible for some individuals to have some additional perception beyond the rate of 60,
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Can humans see 144Hz?

Human eyes cannot see things beyond 60Hz, so why are the 120Hz/144Hz monitors better? originally appeared on Quora : the knowledge sharing network where compelling questions are answered by people with unique insights, Answer by Joyce Schenkein, did a post-doctoral fellowship in Ophthalmology, on Quora : Human eyes cannot see things beyond 60Hz.

So why are the 120Hz/144Hz monitors better? The brain, not the eye, does the seeing. The eye transmits information to the brain, but some characteristics of the signal are lost or altered in the process. For example, the retina is capable of following lights that flash at a rapid rate. Temple Grandin, in her book “Thinking in Pictures” describes the case of an autistic woman who could actually see 60-cycle alternation of the lights in her house.

Of course this was enormously distracting and interfered with her functioning. She typically screamed her head off when anyone turned on the light in her family’s bright yellow kitchen. For most of us, the 60-cycle alternation is lost somewhere between the eye and the brain (called Critical Flicker Fusion – CFF).

  • To further complicate the issue, the ability to process flicker itself is not uniform across the retina.
  • The periphery is sensitive to large flickering lights and can follow them at fairly rapid rates, whereas the fovea is less sensitive to flicker and prefers smaller objects.
  • In addition, the illumination level (I) around which the light is flickering, and the depth of the flicker (delta I) (e.g.

alternating from very bright to very dark as opposed to just a little brighter and a little darker than the average luminescence level) are all important determinants. The visual system has a preference for flash rates of 10 Hz (brightness appears to be enhanced when a light is flashed at this frequency.) You can see this in the above figure which, regardless of luminescence level, peaks at that frequency.

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Vision : Why is it so difficult to hit a baseball? Eyes : What would the world look like if we could see radio waves? Computer Monitors and Screens : Is it too early to invest in a 4k tv or monitor?

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Why do gamers want more than 60 FPS?

Why Is High FPS Important? – If you watch a side-by-side comparison of a game running at 30 FPS and 60 FPS, you’ll see the difference immediately. At higher frame rates, in-game movements look smoother and more lifelike. Because the screen is being updated more frequently, it’s also possible to react faster as new enemies and threats appear.

Your monitor’s refresh rate is a good target for in-game frame rates. If your monitor has a refresh rate of 60Hz, you won’t see benefits from frame rates over 60 FPS, as your monitor won’t update fast enough to keep up with the output of your GPU. If you already own a display with a higher refresh rate, such as 144Hz, you’ll see immediate onscreen benefits from higher frame rates.

However, keep in mind that at higher resolutions (like native 4K), many PCs will struggle to reach 144 FPS. Unlock higher FPS with the latest Intel® Core™ CPU powered by performance hybrid architecture. If you’re seeing low FPS in-game, there are a few steps you can take immediately.

Close background processes. Use the Task Manager (shortcut: CTRL+SHIFT+ESC), then click the CPU and Memory tabs to see what’s using large chunks of your CPU or RAM. Update the game. Developers often release patches with major performance impacts. Enable automatic updates in Steam or your game launcher of choice to ensure you don’t miss one. Update your graphics drivers. Optimizations and new features added through GPU drivers can give your FPS a real boost. Be sure to keep them updated through your graphics card manufacturer’s software. Search for player tweaks and mods. Modders often come up with creative ways to improve performance, whether that means forcing a game to run at 60 FPS or disabling features that can’t be found in settings menus. Repair your install. If you’re experiencing unusual performance issues, try accessing the game’s properties in your library (using a launcher like Steam or Epic Game Store) and finding the “Repair” or “Verify Integrity” option.

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Is 50 fps smooth?

45-60 FPS: Smooth. Most PC gamers aim to achieve frame rates in this range.60+ FPS: Very smooth.
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How many fps is 4K?

2K distributions can have a frame rate of either 24 or 48 FPS, while 4K distributions must have a frame rate of 24 FPS.
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Is 27 fps good for gaming?

Target frame rate – The target frame rate for gamers is preferential, since having a steady connection with the graphics card is sometimes more important than having a fast one. PC action games are played best at 60 fps, but otherwise, a frame rate of 30 fps or higher should be fine.

  1. Why? Your frame rate at slow points isn’t as important as when action peaks.
  2. If you’re barely getting 30 fps, it could drop much lower when the game gets hectic, severely impacting your performance when you need it most.
  3. The bigger the objects and the less action displayed, the more tolerable a low frame rate will be, such as in games like Far Cry that have a huge map to explore.

Fast-paced, first-person shooter games like Call of Duty need an average of 30 fps or more, but you won’t be able to stand playing FIFA (which covers more pitch and smaller objects) with less than 60 fps. It’s all about balancing frame rate and graphics quality for the games you like to play.60 fps will lend you incredibly smooth gameplay, but a lower frame rate speed will give you better graphics.
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Why 16:9 is better CSGO?

16:9 vs 4:3 – In what Aspect Ratio should you play CS:GO? Oh, the eternal question – what aspect ratio should you play CS:GO with and why do so many people claim that 4:3 is the right way to go? This article will explain why they are wrong for the majority of reasons and why you should consider switching to 16:9.

  1. This will not be a controversial article, but one where facts will be treated as such.
  2. So sit back, relax and enjoy! There’s always been the discussion that 4:3 is superior to 16:9 on CS:GO, and most newer players that are used to playing on native resolution on other games nowadays get confused as to why people say that.

Why would playing on an outdated native resolution be better? There are a few reasons why people say that, but there’s also explanations that are able to refute them. First of all, and the biggest reason why players play in 4:3 – because the best players in the world also play on it.

If they play on it, it’s because it must be better, right? Wrong. It’s not that straightforward. The majority of players prefer it just because they’re used to it from when they started playing 1.6 more than 15 years ago and are afraid to lose some performance if they make the switch. There are some players who are widely considered to be among the best in the world, like Robin ” ropz ” Kool from mousesports, that play on 16:9 native resolution.

As you can see, a different aspect ratio or resolution will not make you worse. It’s all about getting used to it. It’s like switching sensitivity – in the first hours you might notice a dip in performance while getting used to it, but then it becomes normal. Cs Go Miten Saa Fps Näkyviin Image courtesy of Jayy and nŁ andrew on, Just look at how much information you lose by not playing 16:9. You might say “oh, that’s not that much”, but there are countless cases of professional players dying or not seeing enemies due to it. I’ll leave you with some examples below: This is a classic one! During ESWC 2015, NIP was facing the final map against Flipsid3, down 9:14.

  • Due to using 4:3 resolution, allu missed the opponent passing near him while the stream clearly showed him, resulting in some of his teammates getting flanked and dieing to a position that allu had covered or so he thought.
  • The worst part is that you won’t even notice when you’re unable to see your enemy.

You might try to refute with something like “but with 16:9 the HUD is way to far from the center, I have to look at the entire screen to get important information”, to which I say that you can actually get the HUD more centered, just like a 4:3 resolution while still maintaining the added information on all the edges of the screen.

  • Isn’t playing with “fatter” models better? Isn’t it easier to hit them? This is one of the main arguments players use to defend the use of 4:3.
  • And sure, I can understand that, but what some players don’t know is that your sensitivity also changes, since it has in account your resolution for how much your cursor travels due the difference in height and weight.

Since you’re essentially stretching the image, your horizontal sensitivity will also differ a lot from your vertical one, causing you to be less accurate (naturally, you get used to it eventually). But if the sensitivity is changing, it’s virtually the same as playing with “thinner” models.

  • Just think about it.
  • Also, there’s another argument that says that by adding black bars you’re removing how much you need to pay attention to the screen, and that one is tossed out the window by stretching your image.
  • I have more FPS with a 4:3 resolution! This! This is the only argument I can actually agree on, although it’s also not as straightforward.
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Players with less powerful PCs might benefit from this, while players with very good PCs can have worse performance on 4:3 compared to 16:9. That occurs due to the nature of the Source engine – it’s an old engine that relies too much on the CPU. When downscaling an image to fit a screen that has a different native resolution, the game-engine actually stops using the GPU for that workload, forcing the CPU to bear the majority of it, making better PCs have less FPS on 4:3 (in some cases).

  • This one is a hit-and-miss, you’ll have to check your own configuration and how well it behaves on different aspect ratios.
  • Why is 16:9 the best and not 16:10 or 21:9? It’s a good question, indeed.
  • It goes down to the engine once again.
  • The game is made to run on 16:9 resolutions and the 16:10 has a similar behaviour to 4:3, it actually crops the screen to fit the entire image.21:9 is also better than 16:9, but it’s not as common of an aspect ratio nowadays.

In the end, it’s all about personal preference and if players want to use 4:3, they are free to do so. But, in my opinion, it’s really important for people to understand that by playing that way, they’re actually at a disadvantage when compared to players playing at 16:9.

Old habits die hard, and sometimes it’s hard to let go of something that we’re so used to, but even the best players are slowly changing – even Mathieu “ZywOo” Herbaut, the French superstar currently playing for Team Vitality, once or twice tried to play 16:9 on important tournaments. He might have switched back to 4:3 eventually, but it just goes to show that even he knows that 16:9 is a better aspect ratio.

Think about it – when was the last time someone copied Oleksandr “s1mple” Kostyliev settings and actually became as good as him? It’s not the settings you use that will make you the next best international superstar, but actually how much time you invest in practicing.

  • Just make sure to go for settings that are actually comfortable to you, whether that is 4:3 or 16:9.
  • Just don’t be in denial.
  • Thank you for reading this article! You can reach out to me for suggestions or feedback via,
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Gamble responsibly. : 16:9 vs 4:3 – In what Aspect Ratio should you play CS:GO?
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Is 144Hz necessary for CS go?

jack© (Banned) Oct 11, 2019 @ 6:43pm the logic from people who play cs is i dont need more hz because a i m w a r e and 15fps enough No, 144 will be good enough for almost all players, only maybe the top 1% can feel the difference between the two. David Oct 11, 2019 @ 6:49pm I own both I can’t tell a difference for ♥♥♥♥ but it’s buy it if u have money to waste rage Oct 11, 2019 @ 7:01pm Unless you get above 300 fps and can deal with a 24inch then yeah otherwise a 144/27 is the way to game for genreal use. rage Oct 11, 2019 @ 7:02pm Originally posted by D: : I own both I can’t tell a difference for ♥♥♥♥ but it’s buy it if u have money to waste Bitwit said he noticed when switching between 60-144-240hz Last edited by rage ; Oct 11, 2019 @ 7:02pm Yawn Oct 11, 2019 @ 9:06pm Originally posted by rage : Originally posted by D: : I own both I can’t tell a difference for ♥♥♥♥ but it’s buy it if u have money to waste Bitwit said he noticed when switching between 60-144-240hz hes full of ♥♥♥♥ Originally posted by rage : Unless you get above 300 fps and can deal with a 24inch then yeah otherwise a 144/27 is the way to game for genreal use.240hz 1440p master race reporting in. rage Oct 11, 2019 @ 9:10pm Originally posted by rage : Bitwit said he noticed when switching between 60-144-240hz hes full of ♥♥♥♥ I could list 100’s of other videos of 144vs240hz saying the same thing you only notice the jump from 144 to 240 if you switch between them after an hour or so but going from 60 to 144 you noticed right away. Yawn Oct 11, 2019 @ 9:12pm Originally posted by rage : hes full of ♥♥♥♥ I could list 100’s of other videos of 144vs240hz saying the same thing you only notice the jump from 144 to 240 if you switch between them after an hour or so but going from 60 to 144 you noticed right away. rage Oct 11, 2019 @ 9:13pm Originally posted by rage : I could list 100’s of other videos of 144vs240hz saying the same thing you only notice the jump from 144 to 240 if you switch between them after an hour or so but going from 60 to 144 you noticed right away. Yawn Oct 11, 2019 @ 9:14pm Originally posted by rage : I really doubt anyone in the world notices anything above 144hz, I’d post a lower number if it wasn’t for the amount of delusional people in this world thinking they are special. You’ve never used a 240hz? nope rage Oct 11, 2019 @ 9:16pm Originally posted by rage : You’ve never used a 240hz? nope It’s like using decent headphones you will notice the difference when you try using the old ones for whatever reason. Yawn Oct 11, 2019 @ 9:19pm Originally posted by rage : nope It’s like using decent headphones you will notice the difference when you try using the old ones for whatever reason. We will have to agree to disagree on this. I honestly doubt you’ll see a difference between 144 and 240. The difference as you jump from one milestone to the next get exponentially smaller each time.15 to 30 jump is insane.30 to 60 jump is extremely noticeable.60 to 144 jump is noticeable with some somewhat extended experience with both and an active eye. rage Oct 11, 2019 @ 9:21pm Originally posted by rage : It’s like using decent headphones you will notice the difference when you try using the old ones for whatever reason. We will have to agree to disagree on this. You can’t have an opinion on something if you’ve never tried it.
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Is 90 fps good for gaming?

Yes. The ‘it depends on the type of game’ argument makes no sense to me if you have motion that’s intended to be smooth, a low framerate makes it worse regardless of whether it’s a shooter or turn-based game.
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Is 20 fps better than 30 fps?

Higher frame rates mean that your screen will show more images per second, which means that you will see a smoother animation. Lower frame rates cause a game to appear to stutter, which is generally not enjoyable for the player.
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